VELOCITY
Home Privacy Support Visualisation
 
  • Velocity: Landscapes of Collaborative Entanglement.
  • This is the artwork that is projected large or exhibited on screens.
  • For exhibitions this should be projected very large. To exhibit this please contact me.
  • Below are some screenshots of what it looks like when its running.
  • The instructions for the GUI and the set up are at the bottom of this page if you want to have a look.
  • Latest Version http://velocity.stanza.co.uk/universe/index.html Press (H) for GUI.

  • You will needs to save settings to start. IE click on the cog wheel Automatically save values to local storage on exit then refresh the page.

 

 

Latest Version http://velocity.stanza.co.uk/universe/index.html

NOTE. If you are exhibiting this I might give you other instructions as it will be customised for you.


MENU: Press h on keyboard to get menu and h to hide.
NOTE: * means you have to save in setting and press refresh to load.
NOTE:   Cogwheel click on this you will need save values to local storage on exit

Components
SHOW 2:  Needs to be enabled to see background
ALL 3D:  Needs to be enabled to see 3d foreground

Locations: Add some data I recommend London and Aberdeen.
Aberdeen
Rome
Stavanger
London
Copenhagen
Berlin
Krakow

Elements:  Has these options.
ROUTES: Create a dot and then line of positions
SPACE: Create a mark of positions
10100101: Create a drawing in 101 of positions
GPS: Load to background and 3D if on the GPS location of all devices
IMAGES: Load to the screen images taken off phone_

HISTORICAL*  (Loads the previous historical data)

Colours:  Has these options.
C DOCUMENT : CHANGE COLOUR
C BACKGORUND : CHANGE COLOUR
C IMAGES: CHANGE COLOUR
C GPS FIXED: CHANGE COLOUR
C GPS LIVE: CHANGE COLOUR

Configuration.
GRID: Tick for the data to load as grid
RADIUS:
CELLS X:Numbers of segments in the grid
CELLS Y: Numbers of segments in the grid
ACTIVITY:

Quantum: Affects the 3d model
NUM PIPES*: Dont load too many if yoy have slow machine
SIDES*: Circular to flat
THICK MIN*
THICK MAX*
FRAMES MIN*
FRAMES MAX*
REPEAT X
REPEAT Y
OFFSET X FR
OFFSET y FR
CAMERA DIST*

Data Logging
Num Routes: On screen
Live Updates: